
#Crossbow minecraft recipe update
Updates & Compatibility Update History & Changelogs April 28, 2021
#Crossbow minecraft recipe mod
The 1.15.2, 1.14.4, and 1.12.2 versions of this mod are all currently in Beta, as there will likely need to be more weapon balancing and fixes to be done before a full release. (formerly Lucky Strike).Īllows Throwing Weapons to fly underwater at a slightly reduced rate. Looting for Throwing Weapons increases drop rate from killed mobs. Sharpness for Throwing Weapons increases damage inflicted. Increases the throwing speed of Throwing Weapons, making them fly further. New Enchantments Available Enchantment (Max Level) The weapon with this trait can be used as an axe.Īlso, you can enchant your spartan weapons by putting it on an anvil together with an enchanted book you have acquired. Shortens the struck foe's hurt resistance time, enabling the weapon using this property to hit the foe much more frequently than normal. Has a chance to make a foes shield unusable for a period of time, just like using an axe does.Īlso works on Shields from other mods, like my own Spartan Shields. Inflicts the Nausea II effect on a foes the weapon hits for 5 seconds.ĥ0% of the damage from a the weapon ignores the foe's armor. Weapons with this trait will knock foes further away. Weapons with this property will inflict half attack damage (for level I) or full attack damage (for level II) to all targets that get hit by the sweep attack.Īpplies to the Greatsword (II), Glaive (I) and Quarterstaff (I) Weapons without this trait will not have any sweep attack at all.Īpplies to the Longsword(I), Saber(I), Greatsword (III), Lance(I), Glaive (II) and Quarterstaff (II)

Weapons with this trait will inflict 1 attack damage (for level I), half attack damage (for level II) or full attack damage (for level III) to all targets that get hit by the sweep attack. Reach II increases the hit distance even further.Īpplies to the Greatsword (I), Spear (I), Halberd (I), Pike (II) and the Lance (I)

Weapons with this trait, due to their length, are able to hit foes from further away. Inflicts bonus damage to foes, depending if they have certain armor equipped or not.Īpplies to the Katana (2x to foes without Chestplate), Saber (Same as Katana), Rapier (3x to foes without any armor) and the Lance (2x to foes while the user is riding something like a horse)Ībsorbs 25% of weapon damage inflicted to the user as durability damage to the weapon. Two-Handed I will inflict Mining Fatigue II, while Two-Handed II will inflict Mining Fatigue III.Īpplies to the Longsword (I), Katana (I), Greatsword (II), Warhammer (I), Halberd (II) and the Pike (I) Attempting to use any item in your offhand will result in a Mining Fatigue effect being inflicted to the player. Weapons with this trait are rather cumbersome to carry around and are optimally used with both hands. Weapons with this trait can be thrown at foes, dealing the weapon's damage to the foe it hits.Īpplies to the Dagger, Throwing Knife, Throwing Axe and the Javelin Spartan Weaponry - Weapon Properties Traits

Properties: Two-Handed I, Reach I & Sweep II A somewhat slow weapon with average damage, extended reach and the ability to hit non-direct foes with 50% normal damage in a sweep.
